Introduce Gamification and see my curation through Pinterest and Thinglink!



         
         I started to think about this assignment since this Monday. I feel nervous because of my upcoming due day for the baby (fingers crossed) !!, my another course project and EME 6414 tasks. However, after trying all types of the tools first, I feel so excited about the experience when exploring those web 2.0 tools. Thinglink definitely my favorite !!! And I think as an educator who has the intention to adopt the technology, Thinglink is the one must have! I decide to choose Thinglink and Pinterest as my two selected tools.

          I have been interested in educational technology for a long time which is also my motivation to pursue this degree. I then curate educational technology content from Thinglink and Pinterest. I am glad that I learned so much during the process of curating. I have a better understanding regarding the trends of educational technology, tools needed to construct a technological classroom and so on. I then find another very interesting teaching principle: gamification. And change my direction to the field of gamification in education, business and so on.

         Gamification is not a  "game". Actually, gamification is a set of theories and principle a game usually adopted. " Gamification is the use of mechanics in a non-game context to engage users or solve problems" ( youtube https://youtu.be/-N-jMSymzBM) It is different game or game based learning. For example,  You can play a hide and seek "game" on the playground. This is the "game". You can ask the student to seek people who have a total number of 20 ( each student have an equation without answer write on their clothes) This is the "game based learning". If you asked the student to move to next level of the task only finishing the first one and then one by one until the end. This is the gamification! You are using the component that game usually have called " level". I think you possibly get the basic idea of gamification. However, with "gamification" students are motivated and engaged. And as the result, the learning may reach the best outcomes.

         Here are my channel on Thinglink and my board on Pinterest about gamification. Please do check this out, if you want to adopt this into your working field.



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I appreciate your comments:) Yihan